Wednesday, July 7, 2010

A recount of the first half of 2010 – May and June

May: Super Street Fighter IV, Dead Space, Elder Scrolls IV: Oblivion, de Blob, Perfect Dark.

Okay, so the next two months were pretty busy for me gaming-wise – which probably wasn’t such a great decision considering I had exams in June but whatevs. First up was Super Street Fighter IV. I’ll start this off by admitting that when I was younger I was a Mortal Kombat kid, since those were the only fighting games my uncles had (a lot of my childhood gaming sessions were spent with those guys). The first time I really started giving the former a crack was late last year with Super Street Fighter II Turbo HD Remix, and I’ve been a little hooked since. That aside, SSFIV is a great update to the original Street Fighter IV since it features extra characters (both new and old), extra online modes, new ultra moves and the inclusion of rival battles. Along with the addition of rival battles are animated introductions in arcade mode for each individual character (which I personally believe are rather lackluster and don’t really have any point). Other than that the game is practically the same to its prequel, which isn’t a bad thing at all – both games sport a beautiful art-style that make them look like water-painted anime. One of the only problems I have with the game(s) is that though the animations look great and transition seamlessly, the characters’ movements and controls are considerably slower than the original 2D arcade games which threw me off a bit after having just come from SSF2THDR. Perhaps “problem” was too strong of a word for it, but it’s definitely something to remember when adjusting between the two series. Regardless, this game is an absolute blast and I highly recommend it to any fighting fan.

Dead Space is another one of those I-hated-at-first-but-later-fell-in-love-with games. The first time I played it was in November of 2008 when I was house-sitting, so it was played on a 50-inch rear-projection flat screen TV and was displayed in standard-def widescreen. Playing on that kind of kit makes the game look butt-ugly and with the tank controls (which I’ll come back to soon) it was a real deal-breaker for me. However when I saw the game going for around $30 at my local EB, I figured it was worth another shot especially since I’m back at home and now have an HD set with surround sound. And holy crap I loved it this time! The game is incredibly ambient, the atmosphere is tense and the visuals are breathtaking. Contrary to my statement earlier about controls, I somehow managed to enjoy them this time also, however it’s disappointing that horror games seem to disregard the ability to run and shoot at the same time. If I were in situations like the protagonists in these games, I sure as hell wouldn’t be moving so slow or stopping to aim and I don’t see why they should either. That aside this is only the second horror game I’ve found myself being completely involved in, this first being Silicon Knights’ Eternal Darkness: Sanity’s Requiem for the GameCube. And it’s practically for the same reason – the setting(s), the atmosphere, the cinematic sequences and the story. Absolutely can not wait for Dead Space 2! (look to my upcoming E3 thoughts for more on that)

Ah Oblivion… I want to like you, but I just find you way too boring. Don’t get me wrong, I respect Bethesda’s work very much (I really enjoyed Fallout 3) but I can just never engulf myself in open-world fantasy adventures (like World of Warcraft). There’s just something about these kinds of games that give me no real purpose to pursue the story/quests. Perhaps it’s the overwhelming nature of open-world fantasy games – pick your race, then your class, attributes, and now you’re off to explore this incredibly vast world at your leisure. If there’s no real urgency to continue playing, then why does it matter what I do or who I help? Oh the world is doomed? Okay, let me just sort through twenty fetch quests of finding peoples’ belongings so I can finally come across one that has to do with saving the world. See I think what I liked about Fallout 3 over Oblivion is that for the most part I wasn’t trying to save civilisation – it was slowly getting by without me – I was just trying to find my father. It gives me a much clearer purpose for helping others because most of them were more desperate than I was. Going from that it makes the Fallout story much more personal and makes me care more about the world because I am slowly shaping the way it’s being rebuilt, without really noticing it. In Oblivion the world is established, therefore the kingdom already has its share of civilians and warriors to look after themselves – why do they need me? I don’t know, this argument makes sense in my head but probably isn’t coming out very well so instead we’ll move on to…

de Blob. Aussie developer Blue Tongue Entertainment really did a top-notch job of creating a fun, vibrant platformer out of this title. The game takes place in Chroma City – a town that celebrates its colourful lifestyle and jazz/fusion/funk music. However the INKT Corporation ends up invading the city and removing any and all forms of colour, leaving shades of black and white. Working against this hostile take-over is a small team of blob-like creatures who operate as a band of vigilantes, calling themselves the “Colour Underground”. Blob (the titular protagonist) arrives on the scene to save them from being captured and put into sort of concentration camps, then works to restore colour to this once vibrant town.
What I love about this game is how its three main elements – music, colour and story – all work to complement each other. Painting the now-dreary buildings progresses the background music to more lively and upbeat tunes, to the point that when you’ve painted most of the area you’re in including its central park and rescued the citizens (called Raydians), they hold they’re own little concert to celebrate as you continue to restore life to the setting. There’s also a lot of nice little challenges to complete as you go along to keep the game not-so repetitive, such as collecting a certain amount of paint to colour a particularly important structure for points or to timed challenges remove INKT propaganda from billboards and replace it with art. It’s an interesting mix of child and adult themes; in terms of children they get to restore colour to a now monotonous looking city, and for adults the story involves pushing back at an invading dictatorship and sort-of slavery (much like what has happened in certain countries/cities around the world). It’s a fun little game that’ll have you grooving along to some really funky tunes.

Aaaaand then there was Perfect Dark for Xbox Live Arcade. It’s basically just a port of the original Nintendo 64 game by Rare with improved graphics and now it finally works without the framerate dipping to something like ten frames per second when more than two enemies are in the room. Why it took them ten years to release an improvement is beyond me, but hey it’s finally out.

 

June: Mirror’s Edge, ModNation Racers, Red Dead Redemption.

Remember how earlier I said there are a lot of games that I hated then eventually loved? Well, Mirror’s Edge was the complete opposite. Since playing the demo almost two years ago I was always interested in giving the full game a try. I’d read reviews that placed the game between “good” and “okay”, but in my honest opinion, good lord this is one hell of a frustrating piece of work. I luckily managed to pick it up for a mere $10 at a Dick Smith store, and rightfully so – the idea is good, the art style is great but the level design and controls show almost no mercy. The first few levels hook you in with very open and obvious paths to follow, which is how most games should start off, however by the end you feel as though you’ve lost any sort of freedom whatsoever. I’ll give you an example; at the beginning of the game Mercury (or Merc for short, he’s the voice in your ear giving you objectives and information) gives you a warning along the lines of if you come across enemies, don’t engage them; run away. Well… In the second half of the game, the developers decided to make that practically impossible, especially in the last couple of levels where you’re constantly fighting off soldiers. Also, since it’s a first-person platformer, you can’t really see or judge yourself in relation to the game’s environment. As in, you will try to hide behind cover but get shot and die a lot; you will fall off a building/platform and die a lot; or you will try jumping to a ledge but miss and die a lot. The game sports a bunch of great ideas, however the execution just gets worse and worse. Like I stated once on either Facebook or Twitter, Mirror’s Edge is like a post-1994 Sonic the Hedgehog game – you think the game is all about running and jumping, but instead it’s just full of obstructions and awkward platform design.

It’s no secret that I’m a kart racer fan (I grew up with Mario Kart 64, and DS is my favourite racer) so it was a no-brainer for me to pick up ModNation Racers. United Games Front did a fantastic job of crafting the same amount of fun Nintendo does, and adding an easy-to-use level and character (called Mods) editor. ModNation is just pure kart-racing hysteria, allowing players to race at incredible speeds through some ridiculously detailed courses. Very rarely have I come across framerate slumps or screen-tearing, which is quite the feat considering the amount of craziness often occurring all at once. I only have two problems with the gameplay – the overly sensitive default steering controls and the often cheap AI rubber-banding. In quite a lot of circumstances I found myself happily maintaining 1st or 2nd place until towards the end of a race when out of nowhere I am barraged with missiles or other weapons leaving me to finish 5th or 6th. I’m all for challenge, but to have it all of a sudden near the end of a race is just too cheap. However as annoying as that can be, I still find myself enjoying the races despite having to restart. Also, since the game is geared toward community involvement under the Play Create Share motto, you can bet that there is an astronomical amount of content that has been been by many players around the world. Already I’ve downloaded a few re-created levels from various Mario Kart games and they all look almost identical to the originals. As with the amount of Mods, there are many characters spanning a host of different games, movies, television shows and cartoons/anime. So if you’re like me and lack imagination when it comes to level design, don’t feel discouraged about not taking advantage of the track editor since there are thousands of other people out there who have you covered. Plus the cut-scenes add a nice layer of story and humour – especially the banter between the two television hosts of the racing tournament. An absolute must-have for any kart racing fan!

As for Rockstar’s Red Dead Redemption… I don’t know. I appreciate the idea of a sandbox Western and have had fun with a lot of the missions thus far but (please excuse the obviousness of this statement) it’s just so barren. It’s something that I didn’t take into consideration when anticipating this game. In GTA IV Liberty City felt alive, pulsating with things that always caught your eye no matter what you were doing or where you were going. But since RDR is set in a desert there’s just nothing to really look at or even really feel like you were anywhere until you reach the next town – which could be anything between a one to eight minute (probably even longer if you die on the way) horse ride. Speaking of horse riding, I also found the horse mechanics to be slightly off-putting especially when riding off-road and you come to slight mounds or ditches to then have your horse stop entirely. I just don’t remember having those types of problems in something like Zelda: Twilight Princess for example, but perhaps there just weren’t any of those types of obstacles in the way – I don’t really remember. Also, you can’t swim. Walking into water on either on foot or horse will result in death rather than achieving buoyancy. The story seems interesting (despite being the cliché guy-tries-to-make-new-life-for-himself-but-gets-caught-up-in-more-turmoil template) and the graphics and locales - though barren - are stunning. I’m not hugely far into this game (just a handful of missions into Mexico) so perhaps things will get better and I’ll come to appreciate it more. At least I hope so.

 

So that’s covered most of my gaming experiences over the last six months. Next entry: E3!

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