Showing posts with label Rants. Show all posts
Showing posts with label Rants. Show all posts

Saturday, February 12, 2011

Video Games Getting The Hollywood Treatment

Video games are fast becoming an enormous part of the entertainment industry. With AAA-quality titles being hugely anticipated every year, millions of dollars spent in marketing with billions more earned and more powerful hardware being developed every other day, it’s not preposterous to estimate that in twenty-to-thirty years time video games could overshadow the film industry. However, how much innovation and originality will it cost to get there? Let’s take a look at some points that are plaguing the creative growth of the games industry.

McFranchises
The words “annualizable franchises” (thanks Kotick!) are among the most defining of this console generation, though they are not to be mistaken with sequels. In a general sense the development time for an original game can take anywhere between two to five years, with sequels usually taking around two years. Annualizable games on the other hand are usually shared between multiple developers so that a title in that franchise is released at least once per year – cases in point being Call of Duty, Assassin’s Creed and the now laid to rest Guitar Hero. The phrase “some is good, more is better” is not always apparent in the games industry since #1: games are expensive, and #2: consumers will get burned out playing the same game every year. And in the mind of most mainstream gamers one game will be enough to last a couple of months, unlike a lot of us gaming enthusiasts who are willing to buy a new game every few weeks. If Joe Consumer only has an Xbox 360 and buys maybe four or five games a year, and being a CoD and Assassin’s Creed fan, half of his money is going to the same companies every year to fund them virtually making the same games.

rip gh
Even heroes die.

This is a very strong issue because the mainstream audience generally won’t take the risk to spend money on a game that they don’t know about – they rely on advertising and words of mouth to tell them what’s good. This helps accentuate the phrase “the rich get richer” because the games that stand out most over the years are the ones with the bigger budgets behind them. In the earlier days of video games people looked to the bigger developers to innovate and present something new, however it’s slowly shifted to the complete opposite with people looking to indie studios to surge inspiration. This is because the larger companies feel comfortable creating titles that they know will make money, and have little to no interest in taking risks in making something different anymore.

When developers put all their time and resources into making what’s familiar and release it every year instead of spacing out releases, eventually people are going to get bored. And instead of looking back on some franchises’ legacies we look back on them with exhaustion and annoyance. We saw it happen with the Tony Hawk series, we saw it a few days ago with the Guitar Hero series and we’re going to see it with Call of Duty. To non-believers of that last point let me ask this: how many years in a row are you going to happily spend hundreds of hours reaching the level cap in multiplayer, only to do it all again next year? Hmm?

CallOfDutyGames2
Would you like Black Ops with that?

Remakes, reboots and re-imaginings.
The three Rs that have been funding the film industry over the last decade have made their way into games now too. There’s a bit of leniency towards the thought of Hollywood rebooting older films since there is such a dense history in it. Games on the other hand have only been commercially available for under four decades, which begs the question: what’s the point of game reboots? It’s understandable that often since the original iteration of a game’s release there have been newer generations of hardware that have added capacity for glitz and glamour. However I am of the belief that a great game of its generation shouldn’t be overshadowed by its doppelganger in the future (though contrary to this, I’ll admit I am looking forward to the 3DS’ Ocarina of Time remake). It often distracts from what made the original great, and in essence, makes it obsolete. Though having said this, there are times when a remake is welcome and can help engage a newer audience that may have missed it or were simply too young to have experienced it, such as the aforementioned OoT, Pokemon Gold/Silver, Bionic Commando Rearmed and Metroid: Zero Mission. These work because they’re either older and less appreciated games (Bionic Commando, Metroid) that deserve a refreshed experience or were remade with careful consideration of what make them stand out in their era.

Some examples of arguably unnecessary reboots are DMC (Devil May Cry), Medal of Honour, Tomb Raider and Aliens vs Predator. What all these games have in common is that their first titles were released between the years of 1996 and 2001, meaning their franchises aren’t any older than 15 years old. Even in the film industry this is considered young, though exceptions go to the new Spider-Man reboot apparently. Tomb Raider, the oldest of the bunch, has seen ten main releases to its series with its eleventh currently slated for release later this year. As said earlier 15 years seems a little early to be completely revising a game but factoring in the release of ten games during that time, it almost makes sense why a company would be forced to rehash: to keep Lara Croft relevant. Being idolised as somewhat of a sex-symbol in the 90s by male gamers seeking to portray how “mature” games have become (though fronting that argument with a big-busted cave explorer probably wasn’t the way to go) she lost touch with the rest of the world in the 2000s because the quality of her appearance was taking priority over the quality of the experience (coughAngelOfDarknesscough). Arguably the only Tomb Raider to become relevant to gaming since the late 90s was last year’s critically acclaimed Lara Croft and the Guardian of Light, utilising local and online co-operative play as its core experience. What’s strange is that instead of continuing to explore (no pun intended) that aspect further developers have decided to take her back to before she became Tomb Raider. What’s even stranger is that the same treatment is being given to Devil May Cry after only four titles since its birth in 2001.

dantes
Whaaat? In what universe are these the same Dante?


Film Adaptations
Ask anyone if they remember a truly good video game movie and you’ll more than likely be met with a disconcerting look and a phrase similar to “Uhh…”  Why is this? What is it about the transition between movies and games that tend to go wrong? Some argue it’s because games are a much more personal experience, that games’ storylines don’t hold up well when presented primarily, or that game films often have a ten hour experience uncomfortably shoe-horned into two. Video game adaptations of movies have always been a staple problem, but are often overlooked since for many decades now big-budget films always have a huge marketing and merchandising push behind them. T-shirts, toys, books, cartoons, school gear, it’s a no-brainer to casually throw a game out there too. For some reason though a movie adaptation of a game always seems to sting fans much harder, though it could be because they’re often poorly written, quickly made, shallow and resemble almost nothing of what makes the games memorable. This double-standard hit its stride with the release of the Super Mario Bros Movie starring Bob Hoskins, Dennis Hopper and John Leguizamo in 1993. Since then we’ve been blessed with multiple high-profile gaming movies like Mortal Kombat, Street Fighter, Tomb Raider, Doom, Resident Evil, Wing Commander and the list goes on. The worst offender to this issue is visionary German filmmaker Uwe Boll, responsible for film versions of Bloodrayne, FarCry, Alone in the Dark and Postal.

facepalm

Though on the upside over the last couple of console generations a lot of games have been blurring the line between video game and blockbuster movie. With consoles now packing surround sound capabilities, high definition output, large media storage, multiple gigahertz processors and all kinds of other technical jargon, it’s almost enough for some people to be confused with what’s a movie and what’s a game. Naughty Dog’s Uncharted series have been continuously pushing the boundaries in visual entertainment by attempting to “max out” the PS3’s capabilities, and after having played through Uncharted 2 multiple times it makes me wonder what the third instalment has to offer when it releases late this year. With consoles fast becoming the central entertainment hub of people’s households it even makes online film distribution a much more worthy choice of people’s time. Services like Foxtel, ABC iView, Zune Video Marketplace, Plus7 and Netflix in the US offer a mix of free and subscription-based on-demand services that work quickly and easily, provided you have high speed internet access.

In conclusion…
The video games industry is a business, with its companies run by business people. Despite what we hope and want, it always comes down to money and how much. If a game shines for its innovation and ingenuity but only strikes a small fraction of the target audience (which for this generation is essentially everyone) then it’s often considered a failure. In the earlier days of gaming things were at least seemingly happier because gamers were a small demographic with similar tastes in what was good and what was bad. Though with games today mostly striving to be adored by as many people as possible, original games are much bigger risks for companies to take than to continue with a recognisable brand and ensure steady cash-flow. The best we can do as gamers to support this industry and help it grow it into something respectful and socially endearing is to pay attention to the people who have the gall to try new ideas in a market of full of “me too!” mediocrity. Because I don’t know about you guys, but I’m sure getting sick of Military Action Game starring Gun Guy and its series of cookie-cutter follow-ups.

Wednesday, October 27, 2010

Online Distribution and How it Does Not Benefit Australian Gamers

It’s no secret that over the last year I have become a huge advocate of importing games. In fact, it’s to the point where I seriously consider importing all electronics I desire. It’s also no secret to Australian gamers (even technophiles in general) that our technology market is so horrendously over-priced, often to the point of paying more than double the amount that people from say the US, UK and Japan are spending. As it stands today the Australian Dollar is doing strongly against the US Dollar, yet this hasn’t hindered the cost of products within our own country in the slightest. Why is this?

It’s argued that Australians pay more for consumer-grade electronics due to the currency conversion, shipping costs and taxes, which a majority of the time would be true. However keeping this in mind, the fact that I can import a legitimate copy of Halo: Reach for $60 from an online UK store with free shipping, as opposed to buying at a local video game retailer for the full retail price of $118, is pretty damn upsetting. It shouldn’t be cheaper for me – often by 75% – to import from half-way across the world than it is to walk to a shopping centre and buy within my own economy. Further, the prices of these titles are usually reduced by a considerable amount within just a few months of release in the UK compared to Australia. And it only gets worse when titles are distributed digitally.

How, you ask? Retail stores will sooner or later (for hit titles, usually later) begin slightly dropping prices to remain competitive, especially during the middle of the year and the holiday season. Usually you may also find certain trade deals or bundles to help keep savings, some stores even featuring a 7-day return policy. Unfortunately in the realm of online distribution it is very unlikely to find any of these – mainstream internet markets such as Steam, Xbox Live, Playstation Store and Nintendo’s Shop Channel make very clear statements in their user agreements that purchases are non-refundable. So tough luck if you buy a game you end up not liking.

There is also the adoption of the cumbersome points system, which Nintendo and Microsoft are the main offenders. Instead of using real money you are forced to buy their money (Xbox Live does indeed require real money to purchase titles from their Games On Demand service, however). This system represents one of the most unbalanced portions of online distribution since 800 Microsoft Points and 1000 Wii Points mean completely different things in every territory. For example 1000 Wii Points is equivalent to:
- $10US
- €10
- ¥1000
- £7
- $15AU

If you run a quick currency conversion of those just listed you will see that most remain only close to the correct number, with Australia paying the biggest difference at almost $5. With these online stores providing immediate service of content, supposedly cutting any “middle man” costs out of the equation, we are still being forced to pay a premium for content that is exact with the rest of the gaming market. If the gaming market steers completely into the direction of online distribution, then that leaves few outlets with the ability to sell content and less opportunity for competitive pricing. With games already being sold exclusively on Xbox Live Arcade, Playstation Store and WiiWare there is very little opportunity for people to pick up games at reduced prices, unless the game sales are slowing thus rendering a price cut. It often gets much worse with full retail games. Take a good look of this graph comparing Australian-American pricing on Xbox Live’s ‘Games on Demand’.

price graph

The titles featured in this graph are some of the higher-rated games spanning the life of the Xbox 360 since its launch, the oldest being Oblivion and the most recent being Assassin’s Creed II. There is a considerable price difference for all games with some being relatively reasonable (Batman: Arkham Asylum at $10) and some being absolutely
bat-s#$% insane (Fallout 3 at a whopping $70). Microsoft has every right (unfortunately) to charge whatever they want for this service, since they own it and the console it’s on. And this graph shows they’re well aware of it.

The Playstation Network on the other hand is a mixed basket. Online play is free and the Store charges real money and is often competitive with XBL in prices. However it also shares the blame with over-charging most downloadable games and content ($7 for PSP minis that are only 100MB big and often less than an hour long? Really?). Though as an up-swing to this, Sony offers a subscription to their premium service Playstation Plus for $70 which gets you monthly discounts and “free” content/games for as long as you’re a member. But then another con to the PSS is that it takes far too long for some content to become available – for example, Australia is still waiting for the ability to rent/buy movies and TV series. XBL trumps this with their integrated Zune service for movies, but we still lack Netflix (though this may not be the fault of Microsoft) for television shows.

The only mainstream services that I’ve found to have a much greater balance for consumers is Valve’s PC-centric Steam and Apple’s App Store. Steam uses US currency giving any international consumers the ability to pay by straight conversion rates rather than region rates. However since there is a balance for international customers, it seems that newer full retail games are relatively over-priced in general. As for the App Store, since the service focuses so heavily on mobile gaming therefore rendering smaller gaming experiences, the prices are usually matched accordingly. Where the US pays 99c for the more popular “standard” price point, Australians only pay $1.19. Technically speaking it isn’t that much greater than the other services mentioned, seeing as though in this case the 20c difference = a 20% mark-up, given that the prices are still low makes it much more acceptable.

I implore everyone to take the time to shop around online and offline before making a purchase of a retail game. For PC gamers there are more services out there to compare prices with, but since I am not a PC gamer I can not really make an argument of that market. Also please spread the word to others who may not be informed about this predicament. Remember that these companies work for you – you are paying them with your hard earned cash.

Saturday, December 19, 2009

I'm sorry Nintendo, but I just can't do this anymore...

We've had so many great years together, shared so many fantastic memories... Ever since we first started our relationship back in April of 1997 when my father brought home a Nintendo 64, you had always been there for me.

Super Mario 64. Banjo-Kazooie. Ocarina of Time. Pokémon. Mario Kart 64. Super Smash Bros. Wind Waker. Metroid Prime. Twilight Princess. Super Mario Galaxy. Such great and special moments were shared with you over the last twelve and a half years... And that's why this is so hard to do.

I'm breaking up with you. You're not the company I thought you once were. I was like every other fan of your's when the Wii was unveiled. "Really? You're going in that direction? Alright then, I'll trust you" is what I thought. And for a while it was fun. But you have since slipped away from me and have been seeking attention from those who never appreciated you.

You brought the industry back to life in '83 with Mario. An industry that was quickly withering from an abundance of terrible games. You even went so far as to approve the quality of games that were released on your first console, the NES, with the 'Nintendo Seal of Quality' badge on game covers.

Look at you now. Yes, you succeeded in bringing video games to the mainstream and helping to make our beloved industry be taken with less criticism and cynicism. But at what cost?

You tout that casual games are bridging the mainstream consumer to the gaming market, but does that really mean that those who made you what you are today should suffer? I remember the night I lined up to receive the Wii from my local EB Games at midnight thinking "this is it. This is going to change everything". I was right. Too right.

Now, I'm not saying that you have completely forgotten us hardcore fans. You have brought us some fantastic games such as Galaxy, Brawl and Twilight Princess, but to quote Eddie Murphy, "what have you done for me lately?".

Yeah you released New Super Mario Bros. Wii, but look at the lack of effort that game shows - two unnamed Toad characters, no online multiplayer, a visual presentation not unlike that of the DS version... Then there's Wii Sports
Resort. Now my arm-flapping motions are recognised with more accuracy. So what? And to go back to last year, there's
Wii Music and Animal Crossing: Let's go to the City - two titles that I could write an entire spiel about of their own.

Thankfully the DS is equipped with an enormous library of fabulous games... Too bad your home console's is packed with crap. You continue to argue that the consumer doesn't "need" or "want" high definition graphics. Have you not heard the continuous outcry your fans have made since even the days of the Revolution? You also claim that online play is unsafe for minors due to vulgarities by other players. Though this may be true in a lot of cases, was it really necessary to give such a gimped friends system that utilises numbers instead of usernames? What's wrong with leaving it up to the individual to decide who they do and don't want to talk to, or lo and behold, even leave it for parents to do their jobs? This was just the easiest option for you create - lord forbid that you actually enforce and monitor rules regarding good sportsmanship and a fun community of online gaming.

I want to love you again, but I fear you will never come back to us. I'm willing to bet that you haven't noticed that most of us who have followed you for almost all of our gaming lives have left you. Or perhaps you just don't care. Regardless, I can't keep kidding myself. Perhaps we should just be friends, and I can look forward to enjoying your company every now-and-again... Or is that too much to ask?