Saturday, February 12, 2011

Video Games Getting The Hollywood Treatment

Video games are fast becoming an enormous part of the entertainment industry. With AAA-quality titles being hugely anticipated every year, millions of dollars spent in marketing with billions more earned and more powerful hardware being developed every other day, it’s not preposterous to estimate that in twenty-to-thirty years time video games could overshadow the film industry. However, how much innovation and originality will it cost to get there? Let’s take a look at some points that are plaguing the creative growth of the games industry.

McFranchises
The words “annualizable franchises” (thanks Kotick!) are among the most defining of this console generation, though they are not to be mistaken with sequels. In a general sense the development time for an original game can take anywhere between two to five years, with sequels usually taking around two years. Annualizable games on the other hand are usually shared between multiple developers so that a title in that franchise is released at least once per year – cases in point being Call of Duty, Assassin’s Creed and the now laid to rest Guitar Hero. The phrase “some is good, more is better” is not always apparent in the games industry since #1: games are expensive, and #2: consumers will get burned out playing the same game every year. And in the mind of most mainstream gamers one game will be enough to last a couple of months, unlike a lot of us gaming enthusiasts who are willing to buy a new game every few weeks. If Joe Consumer only has an Xbox 360 and buys maybe four or five games a year, and being a CoD and Assassin’s Creed fan, half of his money is going to the same companies every year to fund them virtually making the same games.

rip gh
Even heroes die.

This is a very strong issue because the mainstream audience generally won’t take the risk to spend money on a game that they don’t know about – they rely on advertising and words of mouth to tell them what’s good. This helps accentuate the phrase “the rich get richer” because the games that stand out most over the years are the ones with the bigger budgets behind them. In the earlier days of video games people looked to the bigger developers to innovate and present something new, however it’s slowly shifted to the complete opposite with people looking to indie studios to surge inspiration. This is because the larger companies feel comfortable creating titles that they know will make money, and have little to no interest in taking risks in making something different anymore.

When developers put all their time and resources into making what’s familiar and release it every year instead of spacing out releases, eventually people are going to get bored. And instead of looking back on some franchises’ legacies we look back on them with exhaustion and annoyance. We saw it happen with the Tony Hawk series, we saw it a few days ago with the Guitar Hero series and we’re going to see it with Call of Duty. To non-believers of that last point let me ask this: how many years in a row are you going to happily spend hundreds of hours reaching the level cap in multiplayer, only to do it all again next year? Hmm?

CallOfDutyGames2
Would you like Black Ops with that?

Remakes, reboots and re-imaginings.
The three Rs that have been funding the film industry over the last decade have made their way into games now too. There’s a bit of leniency towards the thought of Hollywood rebooting older films since there is such a dense history in it. Games on the other hand have only been commercially available for under four decades, which begs the question: what’s the point of game reboots? It’s understandable that often since the original iteration of a game’s release there have been newer generations of hardware that have added capacity for glitz and glamour. However I am of the belief that a great game of its generation shouldn’t be overshadowed by its doppelganger in the future (though contrary to this, I’ll admit I am looking forward to the 3DS’ Ocarina of Time remake). It often distracts from what made the original great, and in essence, makes it obsolete. Though having said this, there are times when a remake is welcome and can help engage a newer audience that may have missed it or were simply too young to have experienced it, such as the aforementioned OoT, Pokemon Gold/Silver, Bionic Commando Rearmed and Metroid: Zero Mission. These work because they’re either older and less appreciated games (Bionic Commando, Metroid) that deserve a refreshed experience or were remade with careful consideration of what make them stand out in their era.

Some examples of arguably unnecessary reboots are DMC (Devil May Cry), Medal of Honour, Tomb Raider and Aliens vs Predator. What all these games have in common is that their first titles were released between the years of 1996 and 2001, meaning their franchises aren’t any older than 15 years old. Even in the film industry this is considered young, though exceptions go to the new Spider-Man reboot apparently. Tomb Raider, the oldest of the bunch, has seen ten main releases to its series with its eleventh currently slated for release later this year. As said earlier 15 years seems a little early to be completely revising a game but factoring in the release of ten games during that time, it almost makes sense why a company would be forced to rehash: to keep Lara Croft relevant. Being idolised as somewhat of a sex-symbol in the 90s by male gamers seeking to portray how “mature” games have become (though fronting that argument with a big-busted cave explorer probably wasn’t the way to go) she lost touch with the rest of the world in the 2000s because the quality of her appearance was taking priority over the quality of the experience (coughAngelOfDarknesscough). Arguably the only Tomb Raider to become relevant to gaming since the late 90s was last year’s critically acclaimed Lara Croft and the Guardian of Light, utilising local and online co-operative play as its core experience. What’s strange is that instead of continuing to explore (no pun intended) that aspect further developers have decided to take her back to before she became Tomb Raider. What’s even stranger is that the same treatment is being given to Devil May Cry after only four titles since its birth in 2001.

dantes
Whaaat? In what universe are these the same Dante?


Film Adaptations
Ask anyone if they remember a truly good video game movie and you’ll more than likely be met with a disconcerting look and a phrase similar to “Uhh…”  Why is this? What is it about the transition between movies and games that tend to go wrong? Some argue it’s because games are a much more personal experience, that games’ storylines don’t hold up well when presented primarily, or that game films often have a ten hour experience uncomfortably shoe-horned into two. Video game adaptations of movies have always been a staple problem, but are often overlooked since for many decades now big-budget films always have a huge marketing and merchandising push behind them. T-shirts, toys, books, cartoons, school gear, it’s a no-brainer to casually throw a game out there too. For some reason though a movie adaptation of a game always seems to sting fans much harder, though it could be because they’re often poorly written, quickly made, shallow and resemble almost nothing of what makes the games memorable. This double-standard hit its stride with the release of the Super Mario Bros Movie starring Bob Hoskins, Dennis Hopper and John Leguizamo in 1993. Since then we’ve been blessed with multiple high-profile gaming movies like Mortal Kombat, Street Fighter, Tomb Raider, Doom, Resident Evil, Wing Commander and the list goes on. The worst offender to this issue is visionary German filmmaker Uwe Boll, responsible for film versions of Bloodrayne, FarCry, Alone in the Dark and Postal.

facepalm

Though on the upside over the last couple of console generations a lot of games have been blurring the line between video game and blockbuster movie. With consoles now packing surround sound capabilities, high definition output, large media storage, multiple gigahertz processors and all kinds of other technical jargon, it’s almost enough for some people to be confused with what’s a movie and what’s a game. Naughty Dog’s Uncharted series have been continuously pushing the boundaries in visual entertainment by attempting to “max out” the PS3’s capabilities, and after having played through Uncharted 2 multiple times it makes me wonder what the third instalment has to offer when it releases late this year. With consoles fast becoming the central entertainment hub of people’s households it even makes online film distribution a much more worthy choice of people’s time. Services like Foxtel, ABC iView, Zune Video Marketplace, Plus7 and Netflix in the US offer a mix of free and subscription-based on-demand services that work quickly and easily, provided you have high speed internet access.

In conclusion…
The video games industry is a business, with its companies run by business people. Despite what we hope and want, it always comes down to money and how much. If a game shines for its innovation and ingenuity but only strikes a small fraction of the target audience (which for this generation is essentially everyone) then it’s often considered a failure. In the earlier days of gaming things were at least seemingly happier because gamers were a small demographic with similar tastes in what was good and what was bad. Though with games today mostly striving to be adored by as many people as possible, original games are much bigger risks for companies to take than to continue with a recognisable brand and ensure steady cash-flow. The best we can do as gamers to support this industry and help it grow it into something respectful and socially endearing is to pay attention to the people who have the gall to try new ideas in a market of full of “me too!” mediocrity. Because I don’t know about you guys, but I’m sure getting sick of Military Action Game starring Gun Guy and its series of cookie-cutter follow-ups.

Saturday, January 8, 2011

2010: The Year That Was

2010 was a great year for gamers. Ripe with quality titles right from the get-go, there was a wealth of enjoyment to be spent across all platforms. It also marked the official launch of the Motion Control War with Microsoft’s Kinect and Sony’s Move entering the battlefield with guns blazing high – the quality of titles might have been considered less than stellar, there was at least a lot of support from many high profile publishers and developers for both controllers. Though there were many cases to be cheered, the year wasn’t without loss; there were layoffs, studios were shut down and more lawsuits than you could waggle a Wiimote at. Let’s start with how the year kicked off.

In the beginning…
The year started with a bang. Starting mere days after the New Year Bayonetta and Darksiders were released, soon followed by Army of Two: The 40th Day, MAG, Tatsunoko vs. Capcom: Ultimate All-Stars, No More Heroes 2: Desperate Struggle and Mass Effect 2. And this was just in January. What makes this significant is that this particular time of the year usually sees very limited releases due to it being the post-holiday season.

February also saw a massive launch line-up with titles like Bioshock 2, Dante’s Inferno, Aliens vs. Predator reboot, and Heavy Rain. And then there was March – Battlefield: Bad Company 2, Final Fantasy XIII, God of War III, Pokemon HeartGold/SoulSilver, Just Cause 2, Red Steel 2, WarioWare: DIY… Phew. To put it simply, if you love games, chances are you spent a lot of money on them for the first half of 2010 with little disappointment.

masseffect2normandydestroyed
Mass Effect 2 saw huge success throughout the year, being a contender for (if not the) Game of the Year of 2010 by many publications.

The year of sequels.
Whether you like it or not, franchises have become a huge part of the games industry. 2010 was rife with continuities and spin-offs, thankfully with only a low number of them not matching the standard of their originals. Here’s a quick list of some of the sequels released last year:

  • Super Mario Galaxy 2
  • Army of Two: The 40th Day
  • Bioshock 2
  • Mafia 2
  • No More Heroes 2: Desperate Struggle
  • Crackdown 2
  • StarCraft 2
  • Metroid: Other M
  • Fallout: New Vegas
  • Mass Effect 2
  • Gran Turismo 5
  • Final Fantasy XIII
  • Sid Meier’s Civilization V
  • Dead Rising 2
  • Puzzle Quest 2
  • Sin & Punishment: Star Successor
  • Metal Gear Solid: Peace Walker
  • Battlefield: Bad Company 2
  • Splinter Cell: Conviction
  • Pokemon HeartGold/SoulSilver
  • God of War III
  • Monster Hunter Tri
  • Super Street Fighter IV
  • Lost Planet 2
  • Puzzle Quest IX
  • Supreme Commander 2
  • Skate 3
  • Scribblenauts 2
  • Donkey Kong Country Returns
  • Various sports titles
  • Plus more.

Resurgence of traditional arcade and platforming games.
Another abundant group of games to come out were platforming (yay!!) and arcade titles. Many independent (and some large) developers managed to gain massive amounts of attention and praise to themselves with a myriad of great titles that harkened back to fun, traditional gameplay. We saw the rise of games such as Limbo - an atmospherically sombre platformer of a boy trapped in purgatory among the childhood nightmares of dark horrors and death; Pacman Championship Edition DX – the hyper-addictive spiritual successor to 2007’s Pacman Champion Edition, with all-new bullet-time and ghost-conga-line-eating mechanics; Super Meat Boy – a frustratingly brilliant homage to uber-hard sidescrolling platformers of the 1980s & 90s; Donkey Kong Country Returns – another nod to classic sidescrollers, this time featuring fully-rendered 3D graphics and an all-new adventure starring Donkey and Diddy, from the folks that brought us the Metroid Prime trilogy Retro Studios; and Angry Birds – one of the biggest mainstream successes of 2010 where you fling wingless birds at fortified structures to demolish them and exact revenge on the pigs that ate your eggs (and it’s a smartphone game!).

ScottPilgrimVsTheWorld
Scott Pilgrim vs. The World: The Game was a great sidescrolling beat ‘em up inspired by classic brawlers like River City Ransom.

Unfortunately, not everything was lollipops and rainbows. Though Sonic Team made their first real attempt at recapturing what made the world’s fastest hedgehog a landmark series in the 90s, Sonic 4: Episode 1 didn’t quite cut it. The nice aesthetics and great soundtrack just weren’t enough to draw attention away from how un-Sonic the game felt – no player momentum, often frustrating level design and an abrupt, unnecessarily difficult end-boss fight left a sour taste in many gamers’ mouths. Which brings me to my next bolded heading…

Disappointments.
Sonic 4 aside, there were some rather large disappointments in the industry over the last year. Let’s run down some of the bigger ones:

  • Krome Studios sees a drastic reduction.
    Australia’s largest game development company saw the close of many of its studios across the country. Founded in 1999 Krome has developed titles for most major consoles over the last couple of generations and is most famous for its Ty the Tasmanian Tiger games. Unfortunately financial crises forced the company to close their Adelaide (once called Ratbag Games with its staff being acquired in 2005 by Krome after closure from previous owner Midway) and Melbourne branches, followed by layoffs at their Brisbane establishments. Though most reports say Krome has been shut down, it’s been purported that they are still functioning as a developer, albeit with very limited staff.
  • Over-hyped games.
    It happens every year, and though they most often than not turn out to be fine games, they also fall short of their ambition and hype. The bigger offenders being Sonic 4: Episode 1, Medal of Honour, Fallout: New Vegas, Gran Turismo 5, The Force Unleashed 2, Fable III, Epic Mickey and (if you’ve been following my blog) Final Fantasy XIII. Also, to anticipate any heat for the mention of GT5, let me just say this: any game that boasts a six year development cycle with constant delays for refinement yet has absolute minimal crash damage (like, merely a small cluster of pixels after a head-on collision), long load times despite an hour-long install, cockpit view with only a handful of cars out of its catalogue of 1000 and the fact it barely looks better than its 2004 predecessor on on the PS2 is most definitely over-hyped.
  • More layoffs.
    Unfortunately Australia wasn’t the only country to be affected with developer layoffs. Other large companies like EA, 2K Games and Activision let go of portions of its staff across a number of their development studios. The most notable of which being…
  • The Activision vs. Jason West & Frank Zampella fiasco.
    Though this isn’t really much of a gaming disappointment, it was definitely one of the bigger stories of the year. Infinity Ward’s (Call of Duty: Modern Warfare, 2) higher ups Frank Zampella and Jason West were fired by parent company Activision in March, supposedly right before they were to receive their royalties from the release of Modern Warfare 2, one of the most anticipated games of 2009. It was claimed by IW that Activision sent security into their offices to quiet and intimidate staff while West and Zampella were under questioning. According to Activision, the two heads of IW were intentionally having quiet meetings with their competing publisher EA, thus expelled them for insubordination. Since then the duo have filed a lawsuit against Activision for their lack of royalties and are now working for EA. Activision however is still publishing Call of Duty games, with their most recent offering Black Ops (developed by Treyarch) becoming the fastest grossing game of all time, making over $1 billion by the end of the year following its November 9 release.
  • Still no R18+ classification in Australia… Yet.
    It’s been a problem for Aussie gamers for many years now, but never before has the issue seen this much attention nor have we ever been this close to attaining it. With Michael Atkinson (the once most vocal opposer on the matter) stepping down as Attorney-General of South Australia following the SA elections earlier in the year, gamers were more motivated than ever to have this issue brought to the public eye. Two of Austarlia’s biggest video game retailers, GAME and EB Games, hosted nation-wide petitions in-store to get the public to understand the importance of this matter. No R18 rating for games means violent titles (such as Grand Theft Auto IV, God of War III, Call of Duty series) are being rated at the MA15+ level despite being restricted to adults everywhere else in the world. With numerous news stories being televised across the country and many news/blog posts being posted online, tripled with the huge response from petitions (GAME claiming to have received over 89,000; the largest response to a “wet signature” petition the country has ever seen), on December 10 the subject was discussed at the Standing Committee of Attorneys-General. However following a highly tense waiting period that day the issue was declared non-conclusive for now. Though this may seem another step backward, it was also declared that a draft of a refined classification system will be drawn and presented for the next SCAG meeting. What does this mean? It means that by end of the next SCAG meeting in March, we could finally have a balanced ratings system for games.

gamers4croydon
Gamers4Croydon were a South Australian political party rallying against Michael Atkinson as the Member for Croydon. They didn’t win, but they definitely made their point and contributed to pushing the R18+ debate as a public issue.

Nintendo strikes back with a vengeance at E3.
As it turns out, having bad E3 press conferences for a few years in a row can work out to your advantage – it gives you the chance to stock up on the big guns then let lead fly. At 2010’s Electronic Entertainment Expo, after a rocky start with technical difficulties while showing off the next Zelda’s new gameplay mechanics, Nintendo’s press conference was nothing short of a spectacle. Zelda, Donkey Kong, Kirby, Golden Sun, GoldenEye, Dragon Quest… Then there was the 3DS and its own enormous list of upcoming titles. With Nintendo pulling out all the stops with most of its biggest franchises laying waste to consumers’ wallets over the next year, one can’t help but beg the question: what’s to come at next year’s E3? At this point we can only speculate, but here’s hoping to a new home console – one with HD support and un-embarrassing online service. Oh and user names.

The motion control war has officially begun.
For almost four years Nintendo held the monopoly in motion controlled gaming (though the PS3 had its offering since launch with SixAxis, but… come on). That all changed with the inevitable releases of Sony’s and Microsoft’s controllers Move and Kinect, respectively. What makes this so important is now that motion input for each console is different, simply porting a motion game between each platform is going to (read: should) take more effort, thus hopefully leading to more innovative and exclusive gameplay. Though the current releases so for have proven to be relatively average (bar Kinect’s Dance Central), they are of course launch titles, and as everyone knows in the gaming world the first wave of software for any console shouldn’t dictate the quality of the hardware. We’ll just have to wait and see what’s coming in 2011.

Last year was great, and this year’s shaping up to be the same if not better.
With the holiday season now finished and Nintendo’s 3DS just over the horizon (supposedly being released worldwide by March 31st), what does 2011 have in store? For Nintendo fans there’s the aforementioned 3DS and its gale of releases, plus The Legend of Zelda: Skyward Sword, Kirby’s Epic Yarn, Pokemon Black/White and Okamiden for DS. PS3 owners are in luck with a slew of exclusive games such as LittleBigPlanet 2 and Mass Effect 2 in just a couple of weeks, SOCOM, Killzone 3, Twisted Metal, inFamous 2, DC Universe Online, Resistance 3, ICO & Shadow of the Colossus HD remakes, The Last Guardian, Yakuza 4, and Uncharted 3: Drake’s Deception. Lastly Xbots have Gears of War 3, XCOM, Forza 3, plus multiplatform titles like Batman: Arkham City, Mass Effect 3, RAGE, Crysis 2, Deus Ex: Human Revolution, Dead Space 2, Marvel vs. Capcom 3, Dragon Age 2, FEAR 3, Portal 2, Bulletstorm, de Blob 2 and finally after thirteen years of development, Duke Nukem Forever.

Golly gosh. It’s a good time to be a gamer!